It is simultaneously a fantastic, open-world western RPG, whilst also displaying some of the most frustratingly dated game design the 7th generation has to offer. Kingdoms of Amalur: Re-Reckoning, the latest victim of THQ Nordic’s questionable remaster naming conventions, is perhaps the greatest example I’ve seen of this concept in a very long time. Perhaps nowhere is this more clear than in the realm of open-worlds, where a benchmark like Skyrim can so instantaneously be pushed aside by Breath of the Wild. The pinnacle of a genre may a few years later become a quaint display of outdated philosophies. This year THQ have been on a tear with their remasters, having recently launched SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated and Destroy All Humans!.Game design is an ever evolving art form. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. The hit RPG returns! From the minds of the bestselling author R.A. Here’s the publisher’s official description via the official Xbox store page: Perhaps even more surprising than the remasters announcement, THQ also confirmed a brand new expansion – Fatesworm – coming in 2021. THQ Nordic have also confirmed “gameplay refinements” for the revived RPG while cramming in all the DLC and bonuses released after the original game’s 2012 launch. Those extra bytes will account for remastered assets, giving Re-Reckoning a noticeable boost in terms of visual fidelity.
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